We also hear players are really enjoying large groups of players fighting against enemies, so we’ll use that feedback to inform our future plans. Sandbox Designer Victor Anderson has the facts on what you can expect on May 29.
Destiny 2 is in the midst of making some important changes to the game in response to the multiple fan complaints about the state of title and the team’s lack of communication.
The official Bungie blog, signed by Luke Smith and Chris Barrett, states that the team “agrees” they should be more open. Among the updates coming in December are as follows: Beyond these updates, there are other changes coming in both the Dec. 12 updates, including improvements to “deepen rewards” for players, “provide more player control” when it comes to rewards, “make shards useful,” and to “provide general quality fixes” when possible in-game. 12, Legendary Weapons will drop as or either be upgraded to become new Masterworks versions, which will track and show you the number of kids you rack up with the weapons, generate orbs on multi-kills, add re-rollable stat bonuses, and a swath of other boons.
Bungie states that its intention was to “keep slower-paced activities as rewarding as high-intensity grinding without confusing variations.” Unfortunately, the “silent nature” of this system wasn’t exactly staying true to the transparent nature of Bungie’s standard for itself in terms of communications.
The “new solution” is to work on a system to rebalance Destiny 2’s XP, which is what Bungie has already started doing.
The bravest among you have gone on to defeat seven levels of bosses. Today, we’re responding to a popular request for new matchmaking systems that would unite nine players in battle.